So that would mean that DOOM is id Tech 1 and Wolfenstein 3-D is id Tech 0. Clearly, Quake II would be id Tech 2 but what was the original Quake? If you consider Quake to be id Tech 1 then DOOM would be id Tech 0 and then Wolfenstein 3-D would be id Tech -1 and that would just be kinda silly.Īnyway, the consensus on Wikipedia at least is that Quake, QuakeWorld (an internet optimized multiplayer version of the original Quake) and Quake II are collectively considered to be id Tech 2 since while Quake II‘s engine has significant differences over the original Quake, it’s still ultimately an evolution versus a clean slate. However, at least initially, there wasn’t any official designations prior to that. The DOOM 3 engine, then, was retroactively named id Tech 4, and the Quake III engine was retroactively named id Tech 3. It wasn’t until the 2007 unveiling of Rage that id Software unveiled a new naming scheme: “id Tech”, and Rage was powered by id Tech 5. So, DOOM was powered by the DOOM Engine, Quake was powered by the Quake Engine, etc. For several years, in general, the engine id Software would write for a game had no formal name other than the name of the game it was written for. Like before, I was able to leverage the work of others but unlike before, there was not a concern of minimizing differences from the last known version.įirst, some nomenclature notes. id Software had never ported it themselves to iOS, so there’s a different set of challenges and issues. Unlike the previous two games, Wolfenstein 3-D and DOOM, this game, Quake, did not already have a version on the App Store. OK, so my next stop on my tour of the id Tech engines for iOS and tvOS is Quake, powered by id Tech 2.Īgain for those who would like to cut to the chase, here’s the GitHub repo: Quake for iOS and tvOS for Apple TV Schnapple | June 16, 2018
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